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Solid Angle Katana to Arnold 2.2.2.1-Katana阿諾德渲染器插件
Arnold for Katana(或KtoA)是一款功能強大的Katana阿諾德渲染器插件,為標準Katana界面內的Arnold渲染器提供了一條橋樑。 使用可與Katana節點,場景圖和腳本自然整合,支持多線程場景轉換,為用戶帶來了極度流暢和快速的OpenVDB體積渲染。 Arnold for Katana是一款高檔的、跨平台的烘托 API。是根據物理算法的電影等級烘托引擎,現在由Solid Angle SL 開發。正在被越來越多的好萊塢電影公司以及工作室作為首席烘托器運用。新版Solid Angle has released version 2.2.1.0 of Arnold for Katana (or KtoA)是Katana界面中的Arnold渲染器提供了橋樑。 

Arnold for Katana (or KtoA) provides a bridge to the Arnold renderer from within the standard Katana interface.

Features:
Natural integration with Katana nodes, scenegraph, and scripting.
Multi-threaded scene translation, made possible by Geolib3 in Katana 2.
Bundled Arnold, shaders, and plugins for a smooth out-of-the-box experience.
Support for the latest Arnold 4.2.x series.
Improved interactivity for live rendering (IPR) allows look changes to be rapidly previewed.
Ultra-fast OpenVDB volume rendering.
Shader networks.
Works with third-party shaders and renderer procedurals (for hair, etc).
Render outputs and AOVs, including Deep EXR.
Supports the curves location type in Katana for hair rendering.
Many light types and light filters supported, as well as interactive modification of lights.
Object parameters and global options better match what is available in Arnold.
Improved documentation within Katana (args files).

Requirements & Platforms
Compatible with Katana 2
Linux RHEL6 equivalent (glibc 2.12) and later
CPU with at least SSSE3 instructions (2006 and later Intel CPUs, and 2011 and later AMD CPUs)

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