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Solid Angle 3ds Max To Arnold 4.0.0.73 for 3ds Max 一款高級的蒙特卡洛光線追蹤渲染器
一款高級的蒙特卡洛光線追蹤渲染器,專為長篇動畫和視覺效果的要求而編寫。新版Solid Angle 3ds Max To Arnold v2.0.930支持3ds Max 2020.阿諾德最初與索尼影業聯合Imageworks開發,現在是他們的主要渲染器,阿諾德用於全世界超過300個工作室,包括ILM,Framestore, MPC, The Mill和Digic Pictures。阿諾德是主要的渲染器在多的電影,如 Monster House 和 Cloudy with a Chance of Meatballs to Pacific Rim and Gravity。

Arnold is an advanced Monte Carlo ray tracing renderer built for the demands of feature-length animation and visual effects. Originally co-developed with Sony Pictures Imageworks and now their main renderer, Arnold is used at over 300 studios worldwide including ILM, Framestore, MPC, The Mill and Digic Pictures. Arnold was the rimary renderer on dozens of films from Monster House and Cloudy with a Chance of Meatballs to Pacific Rim and Gravity.

Features:
Integration with 3ds Max shapes, cameras, lights and shaders.
Image Based Lighting support, including a state of the art physical sky.
3ds Max ActiveShade interactive rendering allows parameter changes to be rapidly previewed without interrupting your work.
Support for AOVs & Deep EXR files.
Defer the creation of geometry at render time with the Procedural placeholder nodes.
Texturable Mesh lights.
3rd Party Arnold shader support.
MAXtoA Cloud Rendering for stills and animations. Users can join the optional Autodesk ‘Render Pilot’ program, which now supports MAXtoA.

Homepage

https://www.solidangle.com
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