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NewTek LightWave 3D 2019.0.3 Mac x64-3D計算機圖形軟件
LightWave3D是由NewTek開發的3D計算機圖形軟件,該軟件用於電影,電視,運動圖形,視覺效果,視頻遊戲開發,建築可視化3D渲染,動畫和靜態圖像的軟件。

該軟件包含一個快速渲染引擎,支持高級功能,如真實反射,光能傳遞,焦散和999渲染節點,3D建模組件支持多建模和子圖層,Animate組件具有反向電影和角色動畫,粒子系統和動態的默認功能,程序員可以使用提供Python和LScript(腳本語言腳本)腳本和C語言的SDK來擴展LightWave功能。

LightWave 3D的特點和功能

像水和水銀這樣的物質,包括反射或破裂水平的一些代謝物
透明和靈活的材料,包括完整的內部反射算法
用於蠟或塑料等材料的多功能地下分散材料
現實的皮膚,包括地下分散和多層皮膚
可以重現火效果的精靈。
金屬和反射材料使用能量存儲算法
範圍陰影模擬雲或霧

NewTek LightWave 3D® makes it possible for anyone to become a 3D artist and animator. The software is affordable, complete, easy to learn and use and well established as one of the leading 3D systems on the market for producing beautiful photo-real renders as well as incredible anime. This complete out-of-the-box 3D animation solution now offers real-time collaborative 3D interactivity through a bridge to Unreal Engine.

LightWave 2019 New Features:
Real-time Collaborative LightWave™ to Unreal Engine
LightWave 3D® enters the Real-Time Age for interchange with this workflow link between the Unreal Engine and LightWave 3D®, focusing on LightWave driving Unreal changes iteratively. Multiple LightWave seats are able to connect to the same Unreal Editor simultaneously to enable real-time collaboration between artists. The bridge uses NewTek's proven NDI® network discovery mechanism for easy automatic configuration, and can be limited to single project use in Unreal, or installed as a general plugin for use in all Unreal projects.

FBX and New Interchange Bridge
Work with industry standard FBX data on a whole new level via the new Interchange Bridge.
Interactively choose what to import / export and how.
Add to existing FBX files from Layout and Modeler.
Build LightWave 3D® assets from many FBX files.
Easily revisit FBX files via workspaces.

Shading Model Customization Tools
The ability to pull materials apart and build them to your tastes is new to LightWave 3D® 2019. There is access to Fresnel Functions, Material Components and Material Integrators. The Material Tools Group has been updated with new nodes to support this capability.

OpenVDB Content Creation
LightWave 3D® 2018 introduced the ability to import and render an OpenVDB fog volume. New for LightWave 3D® 2019 is a set of node tools that allow OpenVDB content creation. You can now create OpenVDB grids from meshes, particles, and even the shape primitive distance estimator. The tool kit allows for live Constructive Solid Geometry (CSG) operations, grid filtering including level set tracking, smoothing, dilation and erosion. Solvers are included that allow for fluid simulation and smoke and fire effects.

Metamorphic
Metamorphic is a multipurpose animatable mesh sculpting and vertex map manipulation plug-in for LightWave 3D® 2019 that works in Layout, and takes full advantage of the new capabilities of the modifier stack.
Freeform animated sculpting
Built-in undo/redo system
Fully-multithreaded sculpting using all available CPU cores
Pen pressure support for brush size, strength and hardness (Windows only)
Nodal brush texture support
Three modes of animation
Non-linear interpolation of sculpt animation keyframes
Supports converting sculpt animation keyframes to Endomorphs
Predictive corrective morph sculpting that works after deformers with built-in driver/driven controller
Full Motion Blur support

Display Scaling
Support for scaling many UI elements for HiDPI and large-screen displays
Independent scaling options for multi-monitor setups

Bone System Improved for Game Development
The new Bone Type option, Limited Bones, allows the animator to set a limit in Layout on the number of bones that affect a given point to match the limit in the target game engine, and engages real-time optimizations to more closely match the performance game engines expect from a rig.

Edge Shader Node
A node for simulating beveled or rounded edges at render time, to give more realistic results without increasing geometry.
And more...
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